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Your military can be a vital part of your nation, so make sure that you get it right! If you click on the flag at the top of your screen, you can find all of your military related tools by clicking on the Military tab:

MilitaryTab

Here, you have four options: viewing your units and divisions, viewing your officers, viewing your defense and viewing your equipment.

Units and divisions

Here will be all your units and divisions. As you can see in the image below, there is a list of all your units, equipment, stats etc. Across the top of the screen are all your divisions. To add a new division, simply click the plus button in the top right corner, name your divisions and add some units.

All units not in a current division will be in the 'reserves' tab. Units in reserve only use money, but keep all your units at 20% of their maximum health.

Units and divisions

Anyone who exploits this image (e.g. uses it to keep tabs on New Deutschland's military) will be banned.

Officers

Here you can view all your officers. To equip an officer to your division, go to the officers tab, find the officer you want to equip, press the assign button, and select the division you want. Be aware that an officer only lasts for five days (this has led to much discussion as to whether officers are actually worth it).

Defense

Here you can view all divisions in your nation that are currently on defense (divisions that will fight if anyone attacks you). Normally you will only have one division in this tab (your own defense division), but if anyone sends a division to you for defense, it will also pop up in this tab.

Equipment

Here you can view a list of all the equipment your nation has. To equip some equipment, go to the Units and divisions tab, select the unit, select the corresponding slot, and equip the equipment. Note: you can only equip rare equipment at Level 5, epic equipment at Level 10 and legendary equipment at Level 15.

Equipment

Oh dang - look at that Massive GM Engine. Same rules apply for this photo as the one above.

Recruiting Units

Before you can battle, you need units to fight, of course. At the nations menu, click 'recruit,' and then 'units' to bring up all the units that you can currently buy. In each box, you will first find the title of the unit, its cost to build, and its usage (once out of reserves, this is the amount of resources that the unit needs per hour). To recruit, just click recruit, and it will begin training.

Military Buildings

To recruit certain units, you need to have a certain building. For example, you can't recruit Infantry (Unit) until you have a Level 1 Barracks.

Building Name Recruits Max Level
Barracks Infantry (Unit Type) 5
Engineer Lab Static and certain Special Forces 2
Light Armor Factory Certain Armor Units 3
Heavy Armor Factory Certain Armor Units 4
Airfield Air 5

Unit Traits

Some units have their specific traits in battle. Here is a list of all the game's units with specific traits. You should keep in mind that the shop will also offer discounts on some units and also have units (with) traits that are not regularly sold.

Unit Unit Trait
National Guard +50% strength when defending home territory
Medic Reduces damage against friendly Infantry units by 10%(stackable up to 3 times)
RPG Infantry 8.5 firepower against Armor units 

4.25 armor against Armor units 
4.25 maneuver against Armor units 
50% less damage taken against Armor units

Mortar Infantry 9.75 firepower against Infantry units 

4.25 armor against Infantry units 
5.5 maneuver against Infantry units 
50% less damage taken against Infantry units

MG Infantry 2 attacks per round
Javelin Infantry 11 firepower against Armor units 

5.5 armor against Armor units 
6.75 maneuver against Armor units 
50% less damage taken against Armor units

Concrete Bunker Can only be placed in Defensive division
Fortified Bunker Can only be placed in Defensive division
Volvo Repair Truck Reduces damage against friendly Armour units by 10%(stackable up to 3 times)
M2 Bradley 8.5 firepower against Infantry units 

5.5 armor against Infantry units 
5.5 maneuver against Infantry units 
50% less damage taken against Infantry units

Tank Destroyer 9.75 firepower against Armor units 

5.5 armor against Armor units 
4.25 maneuver against Armor units 
50% less damage taken against Armor units

2K22 Tunguska 8.5 firepower against Air units 

5.5 armor against Air units 
5.5 maneuver against Air units 
50% less damage taken against Air units

GEARHOUND Shredder 11 firepower against Infantry units 

6.75 armor against Infantry units 
5.5 maneuver against Infantry units 
50% less damage taken against Infantry units

MQ-9 Reaper 9.75 firepower against Infantry units 

4.25 armor against Infantry units 
6.75 maneuver against Infantry units 
50% less damage taken against Infantry units
9.75 firepower against Armor units 
4.25 armor against Armor units 
6.75 maneuver against Armor units 
50% less damage taken against Armor units

F-22 Raptor 11 firepower against Air units 

6.75 armor against Air units 
9.25 maneuver against Air units 
50% less damage taken against Air units

Avenger 11 firepower against Infantry units 

5.5 armor against Infantry units 
9.25 maneuver against Infantry units 
50% less damage taken against Infantry units
11 firepower against Armor units 
5.5 armor against Armor units 
9.25 maneuver against Armor units 
50% less damage taken against Armor units

A10 Thunderbolt 9.75 firepower against Armor units 

5.5 armor against Armor units 
6.75 maneuver against Armor units 
50% less damage taken against Armor units

Engineer 9.75 firepower against Static units 

4.25 armor against Static units 
5.5 maneuver against Static units 
50% less damage taken against Static units
Reduces damage against friendly Static units by 15%

TyZ UAV Engineer 11 firepower against Static units 

5.5 armor against Static units 
6.75 maneuver against Static units 
50% less damage taken against Static units
Reduces damage against friendly Static units by 10%(stackable up to 3 times)

Black Horns +50% strength when fighting in Tropical climates
Navy SEALs +50% strength on offense

+50% strength against Infantry units.

Secret Agent +20% strength against Infantry
Sniper 9.75 firepower against Special forces units 

4.25 armor against Special forces units 
5.5 maneuver against Special forces units 
50% less damage taken against Special forces units

3x modifier to initiative roll

Gear Sniper 11 firepower against Special forces units 

5.5 armor against Special forces units 
6.75 maneuver against Special forces units 
50% less damage taken against Special forces units

3x modifier to initiative roll

Going into battles

Now that you have recruited your units, take your units from your reserves and move them to a division. Let the units heal to full health. You must have it's required resources for this to happen, or else your unit's health will stay at 20% .

Now, there are a few ways to battle. Peacekeeping missions and sending reinforcements. You can send help to your allies by clicking the division you want to send, clicking 'deploy' then selecting the targeted nation. This will help your allies in defensive battles. Clicking 'deploy' also allows you to do peacekeeping missions in your nation. You can collect loot from these missions too! If you are at war, then you can click 'deploy', click your target, and send your troops to attack other countries!

Funds, GPs and certain resources can be acquired in missions. In the bottom-right corner, click the bull's eye image:

Mission button

Find a mission that suits your liking (be sure your units can handle the opponent, though!). Then, click 'start mission', select the division to send, and you are done! Some missions are battles that start instantly, which you can watch, by clicking the 'view battle' button. Other missions have a wait time to get to the opposing troops.

Healing Units

When units are taken out of reserve, they will begin to heal. During this time, at each 10 minute mark, the unit will heal 10% of its max health and it will also use resources equal to twice the hourly upkeep. This cost is applied when the unit is healed every 10 minutes. The resources used is not affected by effects increasing military upkeep. If you do not have enough resources to maintain the unit, it will revert back to 20% health if it has more than 20% health. Units damaged below 20% health will remain at that health if resources run out or the unit is placed into reserve. Units can also be healed instantly using healing boosts which cost funds. When in a battle, this can only be used 2 times per unit.

Officers

Officers are your army's generals, unlocked by the "Military Command" technology. They boost your overall stats and make sure that your units strike first. To recruit an officer, go to 'Recruit' then 'Officers' and choose which one you'd like.

Officer Types

Units Unit stats
Cadet ATT 10

DEF 10

TIM 5

Lieutenant ATT 15

DEF 15

TIM 5

Captain ATT 20

DEF 20

TIM 5

Major ATT 30

DEF 30

TIM 5

(Note that there are other officers, such as Cpt. Johan Öreby, but they cannot be purchased regularly. They must be on sale)

Wars

War against other nations is one of the major reasons to have a military! You will receive a message that notifies you if your nation has been declared war against. You can declare war by going to your target's nation, clicking 'diplomacy' then selecting 'declare war.'

Wars are decided by battles. To send troops to the enemy, go to your Military- Units and divisions, select the division you are going to send, click 'Deploy,' and select the nation you declared war against. You can also send aid to your allies through the same process. Divisions that are partaking wars takes 1 day to arrive at the destination and 1 day to return.

Options for peace can be reached by clicking the target nation's 'diplomacy' and clicking 'peace offers'.

  • If you have fought and won 0-1 battles, then you can only offer white peace (nothing comes out of the war).
  • If you have won 2-4 battles, then you can offer/demand annexation (allow them to take some of your land, population, and flora/vice versa, the enemy can choose whether to accept this offer or not), offer/demand war compensation (receive 30% of nation's resource and money/vice versa, the enemy can choose whether to accept this offer or not), or offer white peace.
  • If you have won 5+ battles, you can force your opponents to be annexed, give war compensations, or force white peace. Your opponent has no choice but to accept this offer.