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Technologies are techs found in the 'Research' tab that, once discovered, gives access to new items to use/exploit. A 'Research Lab' is needed to be able to research them. They also give you a GP bonus as well. During the tutorial you're required to research the technology "Basic Geology", which gives access to tier 1 mineable resources and the 'Geologist'.

List of technologies

Technology Note
Comprehension of Biodiversity Costs 20 money

Unlocks Biolab

Basic Geology Costs 25 money

Unlocks the Geologist

Understanding of Rare Materials Costs 25 money

Unlocks Oil Drilling

Military Command Costs 50 money

Unlocks recruitment of all 4 officers

Basic Smelting Costs 80 money

Unlocks smelters for Iron and Bauxite

Architecture Costs 25 money

Unlocks building the 'Obelisk'

The Fauna Costs 50 money

Requires Biolab

Unlocks (tier 2 and 3) Zoologists and Marine Biologists

The Flora Costs 50 money

Requires Biolab

Unlocks (tier 2 and 3) Herbalists

Special Forces Costs 150 money

Requires Research Lab LVL 2

Unlocks training Special Forces

Armor Plating Costs 100 money

Requires Research Lab LVL 2

Requires 250k pop (Tier 3)

Unlocks Armor factories

Oil Drilling Costs 400 money

Requires Research Lab LVL 2

Requires 250k pop (Tier 3)

Unlocks Oil factories

Deep Underground Surveying Costs 2000 money

Requires Research Lab LVL 4

Unlocks ability to use Tier 5 Geologists

Advanced Architecture Costs 200 money

Requires Research Lab LVL 3

Unsure what is unlocked

Advanced Flora Mapping Costs 2000 money

Requires Biolab LVL 2

Unlocks ability to use Tier 5 Herbalists

Genetics and Cloning Costs 3000 money

Requires BIolab LVL 3

In the old days, this allowed you to build a cloning facility, but this was disabled because people were getting to much fauna.